John Cedric Lina

Game Designer, 3D, Artist, Illustrator


Eager and aspiring Game Designer, Artist and Illustrator with a passion for creating immersive digital worlds! Currently pursuing a Bachelor's Degree of Design (Communication). Through self-driven projects and coursework, I sharpen my skills in game art, game development, 3D modeling, and texturing, ready to contribute to creative gaming experiences.I am fascinated by the combination of art and technology within game development. Seeking opportunities to collaborate with industry professionals and gain hands-on experience in bringing creative visions to life. Let's connect and discuss how I can contribute to your next project!When offline, you can find me within communities, making connections through cultural events - Filipino culture, team sports - basketball, or the local gym. I enjoy keeping active whether that is physically or socially.


Project Portfolio


M.I.A (Cyberpunk Character) (Jul 2024 - Oct 2024)

Student Project
The final and major project of my degree. With my deep love for character-based visual storytelling, I craft each project as an exploration of personality and story. My major project—a cyberpunk robot girl—allowed me to dive into the full pipeline of 3D character creation, balancing realism with stylized detail. From modeling to texturing, I created her whole character to visually tell a story, through her pose, colors, and attire.


ScaredKrow (Apr 2024 - May 2024)

Student Project
A group collaboration project during the third year of my degree, with the BIT students, to understand how programmers and designers work together. I worked as the main Artist, creating concepts, aswell as models and textures for the character and environment assets.
"ScaredKrow is a 3D Isometric stylized, hyper-casual, endless hopper inspired by classics such as Crossy Road & Frogger. Venture through the fields, dodging obstacles and hiding from swooping crows in order to retrieve various attire with special abilities."


Dino Defense (Oct 2023 - Nov 2023)

Student Project
A four week group game jam of sorts during the second year of my degree. I worked on all the major backgrounds for each level of the game that would act as the tone for each era in time, created with Photoshop.
"Dino Defense is a 2D Mobile Base Builder Game where the player must utilize defensive structures to protect their Dinosaurs from a series of cataclysmic events as they progress their evolution throughout time."


Cloudscape (Jul 2023 - Oct 2023)

Student Project
A take on a stylized, 3D, rogue-like, open(ish)-world experience through the clouds, along with 3 unique and switchable characters and a fun horde of enemies to face. I worked as the main artist for this project; models, characters, airship, islands, environments, UI, etc. I also worked within Unity for level design and Substance Painter to create the materials, textures and shaders.
"Follow the adventures of a trio of friends from the Desecrated Village of Devotio as they discover the unknown fate of the Lands of Anathema. Venture in to the clouds and explore roguelike towers, battling through warriors tainted by a mysterious curse."


Other Works


Contact


If reaching out is on your mind, I'm just a message away! Below is my email and other links.I look forward to connecting and potentially working together!

Email: [email protected]